Demo of a production console — every number here is invented. back to the portfolio →
Reports / funnel-timing

Lanternwood — Funnel Timing

How long each step takes, and which delay costs players.

generated 2026-08-20 · funnel-timing · demo data
Install
100,000 · 100% of previous · 74s median
First open
77,000 · 77% of previous · 91s median
Account created
66,220 · 86% of previous · 26s median
Tutorial started
60,260 · 91% of previous · 174s median
Tutorial finished
43,387 · 72% of previous · 92s median

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actInstall to first open is the largest single loss and the least instrumented — the analytics SDK only starts once the app opens, so this gap is measured against store-reported installs.
watchThe checkout step loses more than the shop step. That is a payment problem, not a merchandising one.

In the live console this is produced by a scheduled pipeline and written to disk. Here it is generated from the same seeded data the dashboards use, so the report and the console agree.